![]() the AI Enhancement mod doesn’t require SCP – the unofficial patch). While these are three mods, they are all made by the same person, split up for the sake of compatibility with other mods (i.e. People who wish to play Unreal’s multiplayer will need to do so on a separate install from their Unreal Evolution install. Good thing Unreal can be purchased without any DRM from GOG and probably even the Steam version, making this an inconvenience but not a deal breaker. Unfortunately, this was necessary for some features like Hardcore mode, which is really the way this game should be played. The only problem with this mod is how it installs rather than being in a self-contained UMOD file like other mods, it largely compromises the original game install by editing two or three core files. The ModDB page breaks down what it adds to the game: perfectly fitting visual enhancements, perfectly placed and balanced new weapon upgrade modules as well as an under water dash ability, much needed AI enhancements and enemy variations, hugely improved enemy encounters (especially on Hardcore mode), much needed level design improvements without entire layout changes, and more. It requires the OldUnreal 227i unofficial patch, but Unreal Evolution itself fixes bugs in addition. Unreal Evolution is a fairly recent mod for none other than Unreal Gold, one of the greatest FPS games ever made. You will surely miss QCP when playing maps/total conversions that don’t support it. This mod was made by the same creator of several other mods on this list: Unreal Evolution and GMDX, all of which essentially complete the games they were made for and they make it impossible to go back. Be sure to get the version 5.1 beta linked above, and not version 4 on ModDB. The end result is unmistakable – the ultimate version of Quake that elevates it to a new level. This mod also overhauls the AI and arsenal, tweaking balance and adding features to maximize their potential and balance. The best feature of Nightmare mode is the new enemy spawns, which really feels like how the game should’ve been all along. ![]() Be sure to play it on Nightmare mode, which this mod finally makes worthwhile. In any case, this means Quake Combat Plus guarantees the best looking (frame rate aside) and, most importantly, the best playing version of Quake. But the engine does not support frame rates over 60 as the engine only updates 60 times per second at most. ![]() It just so happens that Darkplaces has the best graphics quality by far of any version of Quake, enabling fully path traced global illumination even. Quake Combat Plus is an addon for Quake 1.5, which requires the Darkplaces source port (July to August 2017 builds only). ![]() The recent remaster of Quake is generally inferior, with the only benefit being the engine’s support for frame rates beyond 60. ![]() Quake Combat Plus (QCP) is the ultimate way to play Quake. We are also not focusing on excellent engine source ports since those make minimal gameplay changes relatively speaking, e.g. Note that in this article we’re looking at overhaul mods, not just unofficial patches or graphics mods. In this article, we will highlight examples of overhaul mods that come closest to perfection mods that are not lightweight in what they change, yet they’re so good that they make it incredibly difficult to find a good reason to play unmodded. But for every essentially perfect overhaul mod, there are a hundred flawed ones. One that is meant to merely improve the default, vanilla experience via gameplay enhancements and often times engine enhancements and/or artistically consistent visual/audio improvements as well. Every now and then, a near-perfect modification is made for a game. ![]()
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